Mathlete Showdown
A competitive mobile puzzle game. Math challenges, leaderboards and matches against other players.

A competitive mobile puzzle game. Math challenges, leaderboards and matches against other players.
The first PC release under Ludo Machina, currently in production. More to show soon.
Tactical card combat with 3D battle scenes, deck building and multiplayer. I led development for Deer Development. Shipped on the App Store and Google Play.
Asteroid defence, rebuilt for the browser from a dome experiment where up to 132 players coordinated with four coloured buttons each.
A cozy desktop toy. Share a warm room with a bunny while the seasons pass outside the window. Built in under 20 hours as a small-scope showcase for jam participants.
A co-operative dome game for the Foundation of the Hellenic World, teaching children aged 6 to 12 about Greek palaeolithic finds.
A 2.5D steampunk dreamscape where an alchemist walks into other people's nightmares and fights what lives there. Made with a five person team.
A comedic traffic management game. Run a busy intersection and keep the pile-ups down as rush hour builds.
Ludo Machina is the studio name of Alan, a Unity developer based in Greece.
The work spans PC, web and mobile, plus a few less usual targets: AR, multiplayer with dedicated servers, interactive projection and immersive dome installations.
I am always up for collaborating with artists, composers and other developers.

Foundation of the Hellenic World, Athens. Awarded for Comedy Road, a dome game built with .OnTheSpot.

Foundation of the Hellenic World, Athens. Awarded for Finding your Roots.
Discord is the fastest way to reach me.
For anything more formal, collaborations, press or publishing:
info@ludomachina.com